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Friday, 07.26.02 |
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The Story Continues...
SSG has unveiled the continuation of our 8 part saga with the release of Elvallie and Storm Giants (parts 3 and 4). Click on the links below to download the new scenarios and to find out where the story will take you...
-Volkan
ELVALLIE
While Orcs feast on roasted Knight Lords, you sit and think about your next move.
Should you skip the Elves and Storm Giants, go up through the mountains to the Gray Dwarves, returning later to destroy the Elves and Giants? Or should you destroy them now and make your way to Selentia via sea? After careful consideration you decide to lead the Orcs through Elvallie to the sea. Now the Orcs, hating boat travel, will have a hard time agreeing to this plan. You approach the leader of the Orcs, and after many, many drinks he is convinced that sea travel is the greatest thing in the world, and they must try it as soon as possible.
He also declared his undying love for you on several occasions.
As the word spreads amongst the Orcs that Elvallie is to be attacked at sun rise, stories of Kargoth, the evil Elven spider king are the talk of the Orc camp. Kargoth, a mighty Spider, who lives in the depths of Elven woods, and who, if Orc tale is correct, eats Orcs for breakfast, lunch and dinner, snacking on them in between meals.
No Orc has ever returned to confirm the existence of Kargoth, but fear spreads through the camp none the less.
Destroy the Elves in Elvallie clearing the way for passage to the sea, but beware of Kargoth.i>
THE STORM GIANTS
Orcs love Elves. They taste great! And many an Orc feasted on Elf as Elvallie was defeated.
Orcs hate boats. They would rather eat their own excrement (which some do on a regular basis) then travel on a boat. Many Orcs now believe you to be a mindless fool who could not lead an Orc around a mud pit. They are refusing to travel by sea. Some Orcs, the ones who have not decided this whole campaign is much to hard and gone home, have set up camps around the area to prepare for the long journey north through the mountains.
However you are still convinced that sea travel is the only means of success. The Grey Dwarves will slaughter the Orcs if they go through the mountains. Some Orcs are still loyal to you, and trust your decisions, however you need more Orcs if you are to win Illuria.
You must find the Orc camps in the area and convince as many Orcs as you can that sea travel is really a good thing. You will need to rally at least 20 in order to man the ships. Look out for their tents. But beware, you are in the land of Giants now.
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