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Welcome to the Warlords Battlecry II Armies page! Below you'll find some of the incredible army units players can create within the game. We'll continue to update the page with more army units so check back often to see what's new.

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Nightmare
Type: Cavalry
Cost: 100 M + 100 C
Combat: 9
Hits: 120
Speed: 17
Damage: 30 C
Missile: N/A
View: Average

Nightmares are Daemonic horses from the nether planes. It is said that they carry dark dreams to torment mortals while they sleep. Whether that is true or not, what is certain is that Nightmares are very fast and can cause large amounts of damage with their spiked hooves.


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Salamander
Type: Creature
Cost: 160 G + 160 M
Combat: 18
Hits: 220
Speed: 9
Damage: 35 F
Missile: N/A
View: Average

Salamanders are Daemons summoned from the fiery pits of the netherworld. They are huge creatures, and their wickedly-pointed Tridents can not only hit multiple opponents with a single strike but are also able to set them on fire.


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Succubus
Type: Flier
Cost: 100 G + 100 C
Combat: 8
Hits: 100
Speed: 10
Damage: 15 S
Missile: Average
View: Average

Also known as the 'Gatherers of Souls', Succubi are highly-prized companions in a Daemon army. Their seductive voices and beautiful faces are known to lure unwitting mortals to their deaths. The twin Soulblades of a Succubus, can rip the very spirit of a creature from its body, and this spirit can then be devoured by other Daemons to increase their magical power (mana regeneration).


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Summoner
Type: General
Cost: 200 G + 200 M + 100 C
Combat: 10
Hits: 120
Speed: 11
Damage: 40 C
Missile: Average
View: Average

Occasionally a wizard will dabble in black arts. Perhaps he will find an ancient dusty tome filled with dark secrets, or perhaps he will summon a minor creature that will trick him into performing some evil rites. Whatever the cause, once he strays too far down this path, his soul is corrupted forever, and he joins the legion of Daemons as a Summoner. Summoners marshall the forces of Daemonkind on the mortal plane, leading them to battle as well as creating gates to summon them, and even banishing their enemies!


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Bronze Golem
Type: General
Cost: 100 G + 200 M
Combat: 16
Hits: 300
Speed: 4
Damage: 50 C
Missile: N/A
View: Average

Bronze Golems are a sturdier version of the Stone Golem. However, unlike their lesser brethren, they possess the capability to understand commands other than 'Walk', 'Stop' and 'Crush'. Bronze Golems can be taught to Convert mines and even to scavenge the rubble of razed buildings for resources.


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Fire Bomb
Type: Siege Weapon
Cost: 25 M + 25 C
Combat: 5
Hits: 5
Speed: 14
Damage: 40 F
Missile: N/A
View: Average

This nasty little item is manufactured by the Dark Dwarves at their Siege Workshop. Firebombs are filled with a highly volatile mixture, the exact composition of which is known only to handful of senior Dark Dwarven engineers. In battle, the simple mechanical programming of a Firebomb causes it to seek out enemies, race towards them and then explode in a hail of white hot metallic shards.


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Flame Cannon
Type: Siege Weapon
Cost: 150 M + 150 G
Combat: 8
Hits: 120
Speed: 3
Damage: 70 F
Missile: Very Long
View: Average

Though not quite as nasty as the ultimate Dark Dwarven siege weapon, the Hellbore, Flame Cannons still pack a frightening punch, particularly when upgraded with Alchemists Fire. In a small container attached to the back, various flammable liquids are ignited. the resultant fireball is pumped out the barrel and shot over vast distances towards unsuspecting foes.


Grond
Type: Titan
Cost: 1200 G + 1200 M + 1200 S + 1200 C
Combat: 30
Hits: 850
Speed: 7
Damage: 160 C
Missile: N/A
View: Average

The most powerful of Dark Dwarf units, Grond is a Titan of immeasurable strength. It can cause terror in enemy units, create splash damage, ignores enemy armor when attacking, and explodes on death, damaging enemy units near it.


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Spider
Type: Creature
Cost: 25 G + 25 M
Combat: 2
Hits: 20
Speed: 10
Damage: 10 S
Missile: N/A
View: Average

Dark Elven spiders are prized by Assassins, Archers and Blackguards for their extremely potent venom. They are hatched in clutches of 4 from the eggs of a Queen Spider.


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Queen Spider
Type: Creature
Cost: 10 G + 60 S
Combat: 7
Hits: 65
Speed: 15
Damage: 20 P
Missile: N/A
View: Average

These creatures are highly prized by their Dark Elven handlers. Not only does a Spider Queen have extremely virulent poison, but she can lay eggs in the bodies of her victims. Given time, each egg will hatch 4 small spiders. Many enemy encampments have been overrun by these vicious swarming creatures.


Kargoth
Type: Titan
Cost: 1200 G + 1200 M + 1200 S + 1200C
Combat: 20
Hits: 720
Speed: 16
Damage: 90 M
Missile: N/A
View: Average

Kargoth has the ability to cause terror in enemy units. It also ignores enemy armor when attacking and explodes on death, causing are damage to nearby enemies.


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Banshee
Type: General
Cost: 100 G + 200 C
Combat: 13
Hits: 140
Speed: 10
Damage: 30 M
Missile: N/A
View: Long

The original lords of the Fey walked Etheria many thousands of years ago. Now, all that remains of these intensely beautiful creatures are faint memories and a few of their spirits who refuse to pass from this life into the next. These spirits are known as Banshees. Almost universally they are sad creatures, frightening and beautiful at the same time. They wander by starlight crying out to the moon, for their lost empire. It is said that to hear the wail of Banshee will make even a brave warrior run in fear, or perhaps even drop dead on the spot!


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Faerie Dragon
Type: Missile
Cost: 90 G + 40 M + 20 C
Combat: 3
Hits: 35
Speed: 11
Damage: 6 F
Missile: Average
View: Very Long

This small woodland dragon may seem harmless and cute, but he can spit tiny balls of fire! That would not be a problem if you only encountered one, but like most Fey units, Faery Dragons tend to travel around in swarms. Occasionally a Wizard will keep one as a pet or familiar, but their violent mood-swings mean that one moment they will be curled up contentedly on your desk, and the next they will be burning your beard and trying to tear the nose off of your face. In fact the Orcish word for Faery Dragon, 'Golkorash', translates to 'Crazy Rat with Wings'.


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Oakman
Type: Builder
Cost: 40 S
Combat: 2
Hits: 70
Speed: 4
Damage: 15 C
Missile: N/A
View: Short

Oakmen are large tree spirits summoned by the Fey. They live deep within the Fey forests, bound to their trees, and are loathe to leave them. Because they are the only Fey creatures strong enough to move and carry large objects, their main use is to build the many Towers that will populate a Faery base. However, they are also strong and sturdy and will often be found in a force of Fey attackers ar defenders.


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Spriggan
Type: Infantry
Cost: 40 G + 30 M
Combat: 4
Hits: 20
Speed: 14
Damage: 9 P
Missile: N/A
View: Very Long

Spriggans are tiny woodland creatures who are often the mainstay of the Fey army. They will usually be seen in great numbers, particularly since they are one of the few Fey units that can be produced without any Crystal. Spriggans carry small sharp barbed spears. At the beginning of a battle, they are at worst a nuisance, but by the end of that same battle, when the Fey have researched all 9 Lore upgrades, a small group of Spriggans can become quite a handful.


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Forestmaster
Type: Titan
Cost: 1200 G + 1200 S + 1200 M + 1200 C
Combat: 26
Hits: 750
Speed: 18
Damage: 80 M
Missile: Very Long
View: Average

Like other Titans, the Forestmaster is a formidable opponent. He posseses one of the strongest long-range attacks in the game and can move swiftly to defeat any opponent. The Forestmaster has the ability to cause terror in enemy units, ignore enemy armor when attacking, and explode upon death, causing area-effect damage.


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Minotaur Shaman
Type: Spellcaster
Cost: 50 S + 200 C
Combat: 12
Hits: 120
Speed: 11
Damage: 25 F
Missile: Average
View: Long

The Minotaur Shaman, also known to his followers as a K'Norr (or Fire Priest) is often head of his tribe. Each Shaman carries a firestaff that allows him to command the powers of elemental flame and,in battle, he is able to call upon pillars or rings of fire to incinerate his foes.


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Skull of Sartek
Type: Titan
Cost: 1200 G + 1200 M + 1200 S + 1200 C
Combat: 20
Hits: 750
Speed: 13
Damage: 90 M
Missile: Long
View: Average

The slave-drawn Skull of Sartek strikes fear into the hearts of men. With it's speedy movement and powerful long-range attack, this Titan can stand its ground against most attackers. The Skull also has the ability to cause terror in enemy units, ignore enemy armor when attacking, and explode upon death, causing area-effect damage.



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