Strategic Studies Group is an all Australian company, founded in 1982 by Roger Keating and Ian Trout. SSG's first game was Reach for the Stars, released in 1983. Reach for the Stars has become a classic of the space gaming genre, and a totally new PC version was recently released, testimony to the strength of the game concept.
SSG was conceived of and has always operated as an export driven company. SSG games have done exceptionally well on a world market, having won numerous awards and built up a very strong fan base. SSG games have a well-deserved reputation for being well crafted and delivering long-lasting entertainment value, along with the world's best computer opponents.
Reach for the Stars was followed by the hugely successful Carriers at War and a string of other strategy and wargames. Among these was the Decisive Battles of the American Civil War series, which ran to three volumes and sixteen battles.
Another long-running SSG series started with Warlords I, which was released in 1990. The Warlords series has sold hundreds of thousands of copies and has had seven separate releases during its history so far. Warlords Battlecry broke new ground in the RTS genre, with its imaginative combination of the deep strategy of the earlier Warlords games with role-playing and real-time elements to create a new style of strategy game. Warlords Battlecry was released in June 2000, to great enthusiasm and critical acclaim.
Warlords Battlecry II is the latest innovative and exciting product in the Warlords franchise. Warlords Battlecry II takes a new game engine, adds new races, heroes, spells and items to the already vast Battlecry repertoire, mixes all these ingredients into a new dynamic campaign, and the outcome is an enthralling and addictive gaming experience.
Still in the works at SSG is Warlords IV, the latest in the turn-based strategy series. Warlords IV will also feature a brand-new game engine and introduces exciting and compelling tactical combat to the deep strategy that powered the earlier Warlords games.