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Wednesday, 07.03.02 |
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A Pair of Exlusive, New Scenarios Available
Thanks to Mick Robertson at SSG, we got our hands on a pair of exlusive scenarios. These scenarios are the first two parts of an 8 part series (the other 6 parts will be released in the near future). Click on the link below to download the scenarios and read about the story behind them...
-Volkan
ORCS OF KOR
For many years now, the war between the Sirians and Lord Bane has been raging. The Orcs Of Kor, geographically trapped in the middle of this war, grow angrier each day at the trouble both races have bought to their kingdom. Last night, at the Annual General Meeting of the Orc Mud Wrestling Club (which every single Orc and beast in Kor is a member of) a decision was made. A decision that will change the face of Illuria for ever. The Orcs of Kor have decided to take Illuria for themselves.
Gathering the greatest military minds Kor had to offer, they set out to slay Lord Bane himself. Now the Orcs, being Orcs, lacking any military intelligence at all, were miserably defeated. However they was not dis-heartened. So what, a few Orcs died, and sure, they were the best Kor had to offer, and Lord Bane has now sent troops into Kor to break the Orcs spirit. But they are still Orcs, and they still have a mission. All they need is a leader.
Are you that leader? Will you be the one to step up and take control of Kor? Several inhabitance of Kor believe you are such a leader. Some have even offered to help you rid Kor of all undead presence to prove your leadership skills. Some of the Orcs from Kor itself, several Wolfriders from Balad Naram and a few Giants from Glak and Glok have offered their assistance. You have 10 minutes to prove your skills, the Orcs are impatient.
SIRIAN KNIGHTS
For the first time in many years, the Orcs partied like it was 999 HET (High Elven Time). You were the guest at this party, everyone had a great time, especially when you sang If youre an Orc and you know it clap your hands, but you probably dont remember that bit.
After a couple of days re-cooperating the Orcs remembered what they set out to do. Conquer Illuria. Fearing the wrath of Lord Bane, they convince you to lead them through the Sirian Empire. Being all noble, and yes sir and no sirish, the Sirians are ruled by a council of Knight Lords. These Lords, along with their Prince, rule over Siria providing, leadership and peace. If they fall, so will Siria.
Destroy the 3 Knight Lords and the prince and you will have victory over the Sirians. The Orcs are going to fight at your side, giving you resources as they mine. However if the Orcs are defeated, your efforts are useless, so protect them, if they look like they are getting into trouble.
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